The Xbox One edition of Metal Gear Solid V: The Phantom Pain performs at a technical standard very similar to the PlayStation 4 version, according to early tests.
An independent technical analysis of the game, by Digital Foundry, found that the Xbox One edition delivers on offering a native 1600x900 resolution at 60 frames-per-second. The PlayStation 4
version, meanwhile, rendered at a slightly more advanced 1080p60, but
the perceptible difference between the two versions was described as
negligible.
The report reads: "Sony's platform wins out in direct
comparisons of course, having no need to upscale its image. However, it
must be said Xbox One acquits itself very nicely at 900p, and despite
some softening to foliage elements, its resolution is no longer a
tangible limiting factor to the experience."
Metal Gear Solid V: Ground Zeroes,
which shipped last year as the prologue to The Phantom Pain, presented a
more significant difference between both consoles, rendering on Xbox
One at 720p, and full HD on the PS4.
"But with the
resolution gap narrowed to 900p versus 1080p, Xbox One at least holds
its own in the visual comparison," Digital Foundry wrote.
"At 900p, there's a sense that optimisations have been made and we're moving forward."
The
report also details that some minor advantages can be found on both
versions, but concluded: "In gameplay, both PS4 and Xbox One run at a
near-flawless 60fps, with v-sync engaged at all times to avoid tearing.
The heightened pixel count on Xbox One doesn't appear to hamper this,
even when faced with a valley filled with foliage elements. Travelling
at speed across busy terrain gives us 60fps as well--an impressive
feat."
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